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EdTech Product Design | AI-Assisted Development | UX

Learning Horizons

Designing an AI-supported curriculum and learning platform

Project overview

Designing an AI-supported curriculum and learning platform

A curriculum-centred platform concept created in response to the practical challenge of coordinating coverage, pacing and shared teaching resources.

Product walkthrough

Learning Horizons in Action

Explore the Learning Horizons prototype through a guided demonstration of its curriculum planning, content development and learning management features.

Product demonstration | Functional prototypeDuration: 2 minutes 36 seconds

What the demonstration shows

The walkthrough uses fictional demonstration data to present the teacher dashboard, curriculum and content-development workflows, AI-assisted suggestions with teacher approval, and learner-facing activities.

The challenge

Starting with a real educational need.

While teaching Grade 2, my co-teacher and I needed a consistent way to monitor curriculum coverage and pacing. Without prescribed textbooks across every learning area, we also needed to create, organise, adapt and share resources efficiently.

Design objectives

  • Make the curriculum map the foundation of planning.
  • Connect learning objectives, lessons, resources and activities.
  • Support teachers without replacing professional pedagogical judgement.
  • Create a foundation that could later support students and parents.

Design approach

Process and decisions

  1. 01Identify the educational need and classroom context
  2. 02Define requirements, users and evidence boundaries
  3. 03Map curriculum relationships and user workflows
  4. 04Direct AI-assisted prototype development
  5. 05Test functionality and review usability
  6. 06Refine workflows, interfaces and features

My role and contributions

Educational direction, product decisions and iterative development.

01

Educational Requirements

Identified classroom challenges and defined the platform’s intended functionality.

02

Learning Design

Established relationships between curriculum objectives, lessons, resources and assessment.

03

Product Design

Defined user workflows and reviewed interface decisions for teacher, student and parent concepts.

04

AI-Assisted Development

Directed development with AI-assisted coding tools and reviewed generated functionality.

05

Testing and Iteration

Tested the prototype, identified problems and refined workflows, interfaces and features.

Development status

A functional prototype prepared for further testing.

Current prototype

Curriculum, planning, resource, assessment and role-based interface concepts are functional and represented in the gallery.

In development

Features and workflows continue to be refined through functional testing and interface review.

Evaluation next steps

Structured usability sessions and implementation planning will guide any future school or classroom evaluation.

The Solution

  • The prototype centres curriculum requirements rather than treating them as a secondary reference.
  • Teacher workflows support curriculum mapping, objective tracking and resource organisation.
  • AI-assisted concepts focus on objectives, materials, adaptation and activity planning.
  • The broader product vision includes distinct teacher, student and parent access, but planned features are not presented as implemented.

Project media

Interface gallery

11 project screenshots
01Learning Horizons teacher dashboard showing the Grade 2 curriculum context, progress and quick planning actions.
Teacher dashboardCurrent semester, theme, lesson focus and planning actions.
02Learning Horizons curriculum map showing the active Grade 2 semester, unit and theme.
Curriculum mapSemester, unit, theme and lesson relationships in one planning view.
03Curriculum authoring tools for creating units, themes, lessons and curriculum templates.
Curriculum authoringTools for creating reusable units, themes, lessons and templates.
04Teacher content builder with curriculum filters and reusable learning-content types.
Teacher content builderNo-code authoring for activities, quizzes, vocabulary and other curriculum-linked resources.
05Reading Centre showing teacher authoring actions, a curriculum-linked library and progress measures.
Reading CentreA curriculum-linked library with authoring actions and progress context.
06Assessment Centre with assessment-management actions, summary measures and an assessment library.
Assessment CentreAssessment creation, assignment, review and status monitoring.
07Teacher analytics dashboard showing class scope, filters and curriculum progress measures.
Teacher analyticsClass scope, filters and summary measures for curriculum-informed decisions.
08AI Teacher Assistant showing curriculum inputs, generator types, saved output counts and teacher approval.
AI Teacher AssistantCurriculum-aware generators with saved drafts and a visible approval workflow.
09Student dashboard welcoming Emma and showing the current Grade 2 unit, lesson and progress.
Student dashboardA simplified learner view of the current unit, lesson and progress.
10Student lesson page for Family Members showing I Can goals, vocabulary and linked homework.
Student lessonLearning goals, vocabulary and linked homework in a focused lesson view.
11Parent dashboard showing a linked child, weekly learning goals, homework and vocabulary.
Parent dashboardWeekly goals, homework and vocabulary scoped to a linked child.

Learning Design Rationale

  • AI should reduce avoidable planning friction while leaving instructional decisions with the teacher.
  • Clear relationships between curriculum requirements and resources make the educational purpose of each item visible.
  • Role-specific experiences reduce complexity for different audiences.

Implementation

  • A conventional top navigation was reconsidered after testing suggested it might not be intuitive enough for younger learners.
  • The interface was reworked around a clearer visual sidebar—an example of adapting a product decision to the needs of its users.

Evaluation and Evidence

  • Functional and usability testing informed repeated interface refinements.
  • Formal classroom implementation and outcomes evaluation have not yet taken place.

Limitations

  • The prototype has not been formally implemented in a school.
  • Teacher-efficiency and learner-outcome measures have not yet been collected.
  • Student information and live administrative access are intentionally excluded from this portfolio.

Reflection

  • This project strengthened my ability to translate a classroom problem into product requirements and workflows.
  • It also reinforced that interface conventions should be tested against the needs and expectations of the intended users.

Future improvements

  • Conduct structured usability sessions with representative users.
  • Define an implementation and evaluation plan before school use.
  • Develop privacy-safe demonstrations for the student and parent concepts.

Supporting evidence

Case study documents

Open the formatted PDF case study and supporting source material.